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<?xml-stylesheet type="text/xsl" href="http://blog.aspnet.sk/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>EX©M</title><link>http://blog.aspnet.sk/ex/default.aspx</link><description /><dc:language>sk-SK</dc:language><generator>CommunityServer 2007 SP1 (Build: 20510.895)</generator><item><title>GoG - alebo staré dobré hry našeho mládi</title><link>http://blog.aspnet.sk/ex/archive/2009/02/27/gog-alebo-star-233-dobr-233-hry-na-eho-ml-225-di.aspx</link><pubDate>Fri, 27 Feb 2009 22:43:00 GMT</pubDate><guid isPermaLink="false">cbdfeddd-8b45-43cb-b10b-361e40cba84b:79970</guid><dc:creator>EX</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.aspnet.sk/ex/rsscomments.aspx?PostID=79970</wfw:commentRss><comments>http://blog.aspnet.sk/ex/archive/2009/02/27/gog-alebo-star-233-dobr-233-hry-na-eho-ml-225-di.aspx#comments</comments><description>&lt;p&gt;&lt;img style="WIDTH:151px;HEIGHT:100px;" hspace="5" align="left" src="http://www.gog.com/upload/images/2009/02/4f6cc480ce37717c8158bcf535029c4808c55c91_small.jpg" width="151" height="100" alt="" /&gt;Verím, že v časoch keď sme zvuk z hier počúvali cez PC speaker a tí majetnejší sa delili na Gravisákov a Soundblasteristov, tu boli hry ku ktorým sme si vypestovali akýsi nostalgický vzťah. Určite&amp;nbsp;minimálne&amp;nbsp;aspoň raz každému z nas&amp;nbsp;prebleskla hlavou myšlienka - &lt;em&gt;&amp;quot;Sakra, zahral by som si Duke Nukem 3D, Descent, nejakú starú fajnu adventúru od Lucas Arts.&amp;quot;&lt;/em&gt;&lt;br /&gt;Prvé čo každého z nás napadne je, že si to asi nespustíme na dnešnom OS. Čo je v podstate aj pravda.&lt;/p&gt;
&lt;p&gt;No ale táto myšlienka asi preletela hlavou aj ľudom, ktory vytvorili projekt &lt;a title="GoG" href="http://www.gog.com/en/frontpage/"&gt;GoG&lt;/a&gt;.&lt;br /&gt;Ide o prerábku starých hier pre dnešný OS a fungujú skvelo. Cena hier sa pohybuje od $5.99 do $9.99 ako download content. Po zaregistrovaní sa na stránke máte svoju virtuálnu poličku s hrami, ktoré si zakúpite. Aspoň na ne nebude padať prach. &lt;img src="http://blog.vyvojari.sk/emoticons/emotion-5.gif" alt="Wink" /&gt;&lt;/p&gt;
&lt;p&gt;Ja osobne som sa veľmi potešil keď som objavil tento projekt, lebo konečne si budem môcť zahrať svoj obľúbený Descent a minimálne tucet ďaľších hier, na ktoré som možno už aj zabudol.&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;&lt;a href="http://www.gog.com/en/frontpage/"&gt;GoG Home Site&lt;/a&gt;&lt;/h2&gt;
		&lt;script src="http://connect.facebook.net/en_US/all.js#xfbml=1"&gt;&lt;/script&gt;&lt;fb:like href="" show_faces="true" width="450" font=""&gt;&lt;/fb:like&gt;&lt;img src="http://blog.aspnet.sk/aggbug.aspx?PostID=79970" width="1" height="1"&gt;</description><category domain="http://blog.aspnet.sk/ex/archive/tags/News/default.aspx">News</category></item><item><title>Game Engines na platforme .NET</title><link>http://blog.aspnet.sk/ex/archive/2009/02/26/game-engines-na-platforme-net.aspx</link><pubDate>Thu, 26 Feb 2009 13:17:00 GMT</pubDate><guid isPermaLink="false">cbdfeddd-8b45-43cb-b10b-361e40cba84b:79255</guid><dc:creator>EX</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.aspnet.sk/ex/rsscomments.aspx?PostID=79255</wfw:commentRss><comments>http://blog.aspnet.sk/ex/archive/2009/02/26/game-engines-na-platforme-net.aspx#comments</comments><description>Časom by som sa chcel pustiť do svojho jednoduchého game enginu, ktorý by pracoval pod .NET cez C#. Tak som si &amp;quot;motivačne&amp;quot; spravil menší prehľad, aké herné engines už existujú. Našiel som zopár v celku zaujímavých, a možno sa tento zoznam aj niekomu zíde, keď bude niečo podobné hľadať.&lt;br /&gt;&lt;br /&gt;
Nebudem sa tu venovať featuram enginov a podobne. To nájdete na priložených linkách. Účelom tohoto článku je jednoduchý zoznam, zopár obrázkov pre predstavu čo ktorý engine dokáže zobrazovať.&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;UPDATE&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Truby&lt;/i&gt;&lt;/b&gt; pridal do diskusie dobrú referenciu na herne enginy a to stranku &lt;a&gt;DEVMASTER.NET&lt;/a&gt;. Dik&lt;br /&gt;&lt;br /&gt;

&lt;b&gt;Zoznam herných enginov :&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Saq2D&lt;/li&gt;
&lt;li&gt;FlatRedBall&lt;/li&gt;
&lt;li&gt;AXIOM&lt;/li&gt;
&lt;li&gt;TRUEVISION 3D&lt;/li&gt;
&lt;li&gt;ViSUAL 3D.NET&lt;/li&gt;
&lt;li&gt;Phoenix Engine.NET&lt;/li&gt;
&lt;li&gt;RetinaX&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Saq2D&lt;/h2&gt;
web : &lt;a href="http://saqscrap.com/saq2d.aspx"&gt;Saq2D Home Site&lt;/a&gt; &lt;br /&gt;
engine : 2D&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Engine Screenshot&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://saqscrap.com/images/saq2d.png" alt="" /&gt;&lt;br /&gt;&lt;br /&gt; 
&lt;b&gt;&lt;i&gt;Editor&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://saqscrap.com/images/saqmap2.jpg" alt="" /&gt;&lt;hr /&gt;

&lt;h2&gt;FlatRedBall&lt;/h2&gt;
web : &lt;a href="http://www.flatredball.com/frb/index.php"&gt;FlatRedBall Home Site&lt;/a&gt; &lt;br /&gt;
engine : 2D, 3D&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Screenshots z už existujúcich projektov&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://www.flatredball.com/frb/docs/images/thumb/6/62/050819_bugwarz_ss_2.jpg/746px-050819_bugwarz_ss_2.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.flatredball.com/frb/docs/images/e/ea/060528_igotballs3_ss_2.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.flatredball.com/frb/docs/images/thumb/f/fa/060225_bugwarz_ss_1.jpg/800px-060225_bugwarz_ss_1.jpg" width="512" alt="" /&gt;&lt;hr /&gt;

&lt;h2&gt;AXIOM&lt;/h2&gt;
web : &lt;a href="http://axiomengine.sourceforge.net/mediawiki-1.13.2/index.php/Main_Page"&gt;AXIOM Home Site&lt;/a&gt;&lt;br /&gt;
engine : 3D&lt;br /&gt;&lt;br /&gt;
&lt;img src="http://axiomengine.sourceforge.net/mediawiki-1.13.2/images/d/d9/Terrain.jpg" alt="" /&gt;&lt;hr /&gt;

&lt;h2&gt;TRUEVISION 3D&lt;/h2&gt;
web : &lt;a href="http://www.truevision3d.com/"&gt;TRUEVISION 3D Home Site&lt;/a&gt;&lt;br /&gt;
engine : 3D&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Screenshots&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://www.truevision3d.com/3d-media-gallery/photos/1/med_1138015394-1.jpg" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.truevision3d.com/3d-media-gallery/photos/1/med_1138016243-1.jpg" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.truevision3d.com/3d-media-gallery/photos/1/med_1138015876-1.jpg" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.truevision3d.com/3d-media-gallery/photos/1/med_1138015440-1.jpg" alt="" /&gt;&lt;hr /&gt;

&lt;h2&gt;ViSUAL 3D.NET&lt;/h2&gt;
web : &lt;a href="http://www.visual3d.net/"&gt;ViSUAL 3D.NET Home Site&lt;/a&gt;&lt;br /&gt;
engine : 3D&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Screenshots&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/BlackSkull%20Island/slides/BlackSkull%20Meadows.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/Modern%20Military/slides/soldier%20Focused.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/Modern%20Military/slides/copter%20support.jpg" width="512" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Physics&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/Physics%20Engine/slides/PhysicsFun.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/Physics%20Engine/slides/PhysicsDebugMode.jpg" width="512" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Tools&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/BlackSkull%20Island/slides/BlackSkull%20River%20With%20Toolset2.jpg" width="512" alt="" /&gt;&lt;br /&gt;
&lt;img src="http://www.visual3d.net/webmedia/galleries/GameEngineAlbum/BlackSkull%20Island/slides/BlackSkull%20River%20With%20Toolset3.jpg" width="512" alt="" /&gt;&lt;hr /&gt;

&lt;h2&gt;Phoenix Engine.NET&lt;/h2&gt;
web : &lt;a href="http://phoenixengine.blogspot.com/"&gt;Phoenix Engine.NET Home Site&lt;/a&gt;&lt;br /&gt;
engine : N/A&lt;hr /&gt;

&lt;h2&gt;RetinaX&lt;/h2&gt;
web : &lt;a href="http://sourceforge.net/projects/retinax"&gt;RetinaX Download Page&lt;/a&gt;&lt;br /&gt;
engine : 3D&lt;hr /&gt;



		&lt;script src="http://connect.facebook.net/en_US/all.js#xfbml=1"&gt;&lt;/script&gt;&lt;fb:like href="" show_faces="true" width="450" font=""&gt;&lt;/fb:like&gt;&lt;img src="http://blog.aspnet.sk/aggbug.aspx?PostID=79255" width="1" height="1"&gt;</description><category domain="http://blog.aspnet.sk/ex/archive/tags/Game+Engine/default.aspx">Game Engine</category></item><item><title>New Born</title><link>http://blog.aspnet.sk/ex/archive/2009/02/23/new-born.aspx</link><pubDate>Mon, 23 Feb 2009 19:23:00 GMT</pubDate><guid isPermaLink="false">cbdfeddd-8b45-43cb-b10b-361e40cba84b:77995</guid><dc:creator>EX</dc:creator><slash:comments>23</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blog.aspnet.sk/ex/rsscomments.aspx?PostID=77995</wfw:commentRss><comments>http://blog.aspnet.sk/ex/archive/2009/02/23/new-born.aspx#comments</comments><description>&lt;p&gt;V skutočnosti, tento prvý post vytváram len preto, lebo ho potrebujem kôli z formátovaniu textu pre CSS, aby som videl kde čo má aké ID a akú CLASS. :)&lt;br /&gt;&lt;br /&gt;Ale aby som sa len nevyhováral. Budem tu riešiť herný svet( počítačové hry ) na internete, hry v C#, v Silver Light( ak na to príde ). Žijem s tým už od roku 1983, a profesne sa dá povedať tých posledných 15 rokov. Samozrejme sem občas hodím aj to čo sem nepatrí.&lt;br /&gt;&lt;br /&gt;No, celkom som sa na začiatok pretrhol, išlo len o to CSS a následný format. ;)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Je možné, že ešte nie všetko tu funguje ako má, keďže stále dolaďujem BLOG. Ďakujem za pochopenie...&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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